Adventure Menu

The Sunken Citadel

  • Plot Synopsis: A recent earthquake has uncovered an ancient castle thought to have been destroyed in a magical cataclysm. Delving into its depths, the adventurers will find a maze of twisting passages, vile monsters to battle, and an ancient and mysterious artifact waiting deep in the darkness …
    • Social Interaction: 1/5
    • Combat: 3/5
    • Dungeon Delving: 3/5
      • Perfect for newcomers and beginners to tabletop roleplaying, this “traditional” fantasy quest is short and sweet and relatively straightforward, with a few fun surprises to keep players on their toes.

Lights Over the Lakes

  • Plot Synopsis: The mayor of a small town has hired the adventurers to investigate the source of a sickly magical fog that has gathered over two nearby lakes. Several villagers have vanished into the fog, and strange voices and laughter can be heard at night, keeping the townspeople terrified in their homes. What madness awaits, out over the murky waters … ?
    • Social Interaction: 4/5
    • Combat: 2/5
    • Dungeon Delving: 1/5
      • Another good adventure for beginners, this quest will present the party with a more supernatural story. Perfect for those looking for a horror-themed game.

Awakening the Scarlet King

  • Plot Synopsis: A prince in mourning has offered a substantial reward to any adventurers who are able to retrieve the sword and armor of his fallen father from the Royal Barrows. Thought to have resurrective properties, these armaments may awaken something far, far worse …
    • Social Interaction: 2/5
    • Combat: 2/5
    • Dungeon Delving: 3/5
      • This story has several branching possibilities and ways to fulfill the prince’s request, though many things here are not as they seem. A good sense of exploration and attention to clues will be vital.

Tiger, Burning Bright

  • Plot Synopsis: A huge merchant caravan has arrived in town, bearing exotic wares from faraway lands! Come and see the cursed Singing Sword of Graves! Sit at the Desk of Invention, if you dare! And, for the truly courageous, have your fortunes told by Belinda the Talking Tiger … but do NOT feed her! The Hallis Bros. Merchant Corporation cannot be held responsible for any damages …
    • Social Interaction: 4/5
    • Combat: 2/5
    • Dungeon Delving: 1/5
      • This tends to be a more lighthearted adventure that will give your characters several fun encounters and magical items with which to play. 

The Temple of Ticohuitl

  • Plot Synopsis: Emerging from a deep cave, the adventurers find themselves in a dark and magical jungle. Within its shadowy depths lies a ruined temple long ago abandoned by its original inhabitants. It is now occupied by an evil shaman and his undead servants who seek to resurrect a serpentine deity known only as Fangsoul …
    • Social Interaction: 1/5
    • Combat: 4/5
    • Dungeon Delving: 3/5
      • This quest will test your stealth and puzzle-solving skills but will present plenty of opportunities for combat as well. Teamwork and wise use of your character’s abilities will be essential.

A Royal Masquerade

  • Plot Synopsis: The local prince is celebrating his 20th birthday with a masquerade ball, replete with music and dancing and the finest food from across the land. Amongst the revelers, though, is a secret cabal of assassins seeking to sow chaos across the kingdom …
    • Social Interaction: 4/5
    • Combat: 3/5
    • Dungeon Delving: 1/5
      • This is a suspenseful and tense adventure, testing the players’ abilities to maintain a low profile while rooting out the suspects. While combat may break out, this quest is more about looking for clues and finding your targets quietly and efficiently.

The Witchlight Carnival

  • Plot Synopsis: Deep down a forest path, over fallen logs and twisting brambles, can be heard the twinkling of calliope music and the happy laughter of ghostly children. In a clearing far from civilization lies the Witchlight Carnival, a place of magic and happiness, a place where dreams can come true. Yet the Carnival remains under the cruel supervision of a ringmaster in search of immortality, and he will stop at nothing to keep his cursed circus open …
    • Social Interaction: 5/5
    • Combat: ?/5
    • Dungeon Delving: 1/5
      • A colorful and mysterious setting, filled with strange characters and unique creatures both dangerous and friendly. 

Within the Great Dervish

  • Plot Synopsis: Within the sun-baked depths of the Desert of Glass, across the Blasted Dunes, swirls the everlasting dust storm called the Great Dervish. If the adventurers are able to make their way through this hurricane of sand they will find a place of magic and curses like that out of an ancient dream, an oasis overseen by a twisted evil …
    • Social Interaction: 1/5
    • Combat: 4/5
    • Dungeon Delving: 4/5
      • This adventure will present a classic dungeon-crawl that is perfect for those looking to fight monsters and loot treasure in an ancient desert setting. Stay alert for traps, though!

Prisoner #1311

  • Plot Synopsis: A maximum-security prison built into the side of a craggy cliff houses some of the most dangerous and bloodthirsty criminals from across the multiverse. Mad wizards, master rogues, and killers of all races and creeds are imprisoned here under the watchful eye of a warden “affectionately” called the Matron of Murder. But among the inmates is a special young girl with unimaginable powers, and the right people are willing to pay a king’s ransom to see her freed …
    • Social Interaction: 3/5
    • Combat: 4/5
    • Dungeon Delving: 4/5
      • A variety of approaches and solutions will present themselves in this adventure, allowing the adventurers to tailor this quest to their particular strengths (or weaknesses). Regardless, the party will have to plan their mission carefully as the odds are stacked against them.

Beneath the Black Ice

  • Plot Synopsis: Landing upon a cold and rocky shore, the adventurers find themselves at the borders of the Tundric Expanse, a frozen but beautiful wasteland long abandoned by the more civilized nations of the world. They are asked by the shamaness of the Frost Tribes to travel northeast and find the source of a deep and echoing pounding coming from under the ice …
    • Social Interaction: 2/5
    • Combat: 5/5
    • Dungeon Delving: 1/5
      • This quest will task the party with some difficult but rewarding combat encounters and will require a diverse use of tactics and abilities. A few elements of cosmic horror are also present in this story.

Into the Palace of the Fog Queen

  • Plot Synopsis: Landing upon a bright and sunny beach, the adventurers find themselves whisked up in a plot to infiltrate the palace of a sorceress queen in search of a gem of unknown power. This exotic fortress is full of devious traps and mazes, though, making escape nearly impossible. And the Fog Queen herself possesses skills on an almost godlike scale, said to siphon her powers from the very air …
    • Social Interaction: 3/5
    • Combat: 4/5
    • Dungeon Delving: 4/5
      • A classic heist but with many different possible twists and turns, allowing the players not only to tailor their approach but also to be presented with big moments of surprise. Stay alert and you may make it out alive, and with treasures beyond your imagination!

The Final Voyage of the Princess of Clouds

  • Plot Synopsis: Deep amongst the peaks of the Mountains of Midnight lies a grove of glowing pine trees said to hide the final resting place of a legendary airship. If the adventurers are brave enough to survive the hazards of the black Mountains they may find more than they’ve bargained for, as it seems the airship’s ancient and deadly clockwork guardians still lay in wait …
    • Social Interaction: 1/5
    • Combat: 5/5
    • Dungeon Delving: 5/5
      • Strong survival skills and abilities will be vital within the icy reaches of the Mountains. Yet reaching your destination is only part of the challenge, so it is important to prepare for every possibility.